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by ferteiri
Published: September 8, 2022 (2 weeks ago)

Mapas Iberia Tomtom 905.4799 Mega BETTER


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Android: Passing an array from a fragment to another android fragment

I have an array that I would like to pass from a fragment to another. The fragments are in the same activity. I cannot get the data, and the array is seemingly just a class variable. I cannot access it in the onCreateView Method.
For instance:
public class TestFragment extends Fragment{
public ArrayList listOfData=new ArrayList();
ArrayAdapter adapter;

public void onCreate(Bundle savedInstanceState) {


public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {

View view = inflater.inflate(R.layout.activity_main, container, false);

adapter = new ArrayAdapter(getActivity(),
android.R.layout.simple_list_item_1, listOfData);

ListView listView = (ListView) view.findViewById(;

Is there a zone map i have already built from the creation of the maps in the area. But to see where they are in the World there was a region made from the Admin Map. I need to know there area beacuse i don’t have time to update it. And i don’t want to make a new zone for the one I made.
mapas iberia tomtom 905.4799 mega
I need a similar Mapplifier like this: This one only works with the most updated maps from a region and would be far better to use. Any help would be greatly appreciated.


For adding new cities there is a API for it. You could even make a script for that, too.

#import “GPUImageFilterGroup.h”

@class GPUImageRGBErosionFilter;
@class GPUImageRGBDilationFilter;
@class GPUImageOpeningFilter;

// A filter that searches for object edges in an image.
// First, it rounds the color of all pixels to produce a gradient in integer
// color values. After configuring these color values to be the
// filterInputBackgroundColor (defaults to black), it performs an erosion
// of those pixels to blow out the color closer to the incoming color. This
// leaves the top color cells (one for each row) alone. At the boundaries
// between color cells, the top pixel is copied down into the next row. The
// result of this erosion is provided to a second GPUImageRGBErosionFilter,
// which clips the colors to include only pixels where the color boundary
// was breached. The result of this second erosive filter is then passed
// into a third filter, which performs a dilation in a similar manner. The
// entire effect is then clipped to a smaller rectangle, according to
// filterInputEdgesRelativeToDisplayScale.
// Thus the net effect is edge-like fragments being shot out of the image,
// according to its content.
// Note (5/23/10): This filter uses an alpha channel for the edge detection,
// which does not appear in the result. The video noise reducer samples the
// alpha channel, so this is explicitly allowed.
// Note (5/24/10): By default, this filter is enabled