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From the creators of Pocket Planes, a game that won over 30 Game of the Year Awards, comes the follow-up to Pocket Planes, Pocket Planes: Skylife! Oh Yeah! Take flight, soar across the biggest, most fantastic playground ever!
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1775: Rebellion – Southern Theatre Scenario Features Key:
- Within three years of the first shots of the American Revolution, new British forces reoccupy the British provincial outposts of the Carolinas. British forces also invade the recently ceded lands of the South Carolina Low Country, but their operations are confined to isolated coastal garrisons. Within those garrisons the redcoats establish satellite towns – towns separated from a larger settlement by hundreds of miles – through which they can quickly deploy and redeploy to dangerous locations. The British plan to resupply those outposts through several southern port towns, then use those towns as bases from which they will hold down the southern flank of the American Revolution.
- Each player will take command of one British garrisons in the South through which they will receive supplies, reinforcements, and intelligence. The towns will slowly discover that British forces are in the area – patrolled by a small, fast moving force in columns and isolated from their main force, thus creating tactical dilemmas for players who wish to proceed uninformed. A second force will be assigned as an enemy force to overcome if necessary.
- Every British garrison and every place they intend to resupply has the potential to be a strategic objective. The Americans can capture and hold any garrison, or they can disrupt plan to interfere with the orderly flow of supplies into the region. The roles and purposes are varied; the roles and purposes are all crucial to the progression of the war.
- Individual state-building comes into play. Each state’s role is unique. Some may want to simply trade one way or another. Some may send only unnecessary militia to bolster a Northern force. Some will find it prudent to limit shipments to the war itself.
- There are six scenarios – four campaign scenarios and two variants, a basic mode and a duels-only mode – to choose from, with five different levels of difficulty.
- All actions of players are logged in a comprehensive report. Every attempt will be made to avoid giving false information and keep the game a “factual” and reliable experience.
- Create your own themes, or let the game choose a theme for you. The game starts at the 1743 campaign scenario, but it may be continued at any time.
1775: Rebellion – Southern Theatre Scenario Crack + Product Key [2022]
Here begins the 3rd part of the series. This continues from the conclusion of the first part as the last part.
On December 6th, 1775, the United Colonies of America commissioned Benjamin Franklin to negotiate the surrender of the British, in return for amnesty for all who surrendered. Franklin warned that this did not mean that the war was over, and that if the British should play along, they would eventually be subjected to the same tactics as the Colonists.
But that was a bit of a bluff. Since they had brought their own troops along for the job, and since there was no way to verify the authenticity of Benjamin Franklin’s actual words, they took the deal as good faith and let the John Adams and the others take their time to get the idea.
Dr. Franklin set the task of surrendering Cornwallis to the Continental Army Captain John Andre, who led this action with the combined forces of the French King’s Armies, the New England Ranger Corps, the former American Legion, the Eleutherian College, and the other specialized allied forces that had fought with the Colonists before and since.
War in the Colonies continued to rage on and on…
On July 2nd, 1781, Ben Hindstile, major of the Continental Legion and Director of Intelligence under Dr. Franklin, received a message from Dr. Franklin, which was smuggled in this time, offering to exchange Andre for the MP Colonel Patrick Ferguson, and a message from Colonel Andre, in which he offered his full surrender in exchange for 15,000 dollars per month.
Narrowly suppressing a wry grin, Hindstile ordered his secret counter-bargaining channel opened, just in time to accept the offer, return Andre to Andre’s prison cell, and draft a letter to Dr. Franklin, requesting that the MP officer be released and turned over to the captors.
Dr. Franklin responded immediately to that, offering no resistance to the prisoner being freed and exchanged, and setting a new deadline for the surrender.
Indefinitely,
Dr. Franklin
Later on, on December 15th, 1781, the Continental Army and the French Army exchanged prisoners. That was the first time the entire nation got to see the French without the military screening, and they did not take kindly to the idea of giving their weapons and equipment to the enemy. But that was something that they could resolve between themselves.
There were other events as well.
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Supported OS: Win XP / Vista / 7 / 8
Processor: Intel i5 @ 1.6 GHz or AMD equivalent
Memory: 1 GB RAM
Video: DX9 compatible with screen resolution of 1280×800 or higher
Sound: Compatible with stereo sound
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Your British and Spanish armies are refusing to be beaten
To support revolution in Spain is key. While much of northern Spain is dominated by the rebels, control of the south will determine the revolution’s success. You will recall the rebellion in Venice in 1726. Through deft diplomacy, your British and Spanish armies settled the rebellion, they will have to be careful to avoid trouble in their northern Spanish provinces. Help Spain to guide the Spanish military in Nuevas Canarias (Santa Cruz de Tenerife, La Gomera, La Palma, Gran Canaria) to victory. Most importantly avoid a showdown with loyalist troops in Madrid!
Regroup in Madrid and strengthen your forces
Your royal council and your parliament have been advising you to delay declaring war on Spain. They would prefer that you pretend they have not heard of the rebellion in the south and try to persuade the rebels to join you in a non-violent rebellion. With this tactic they hope that you will be able to win the loyalty of Spaniards from the countryside and the city back over to the motherland.
The councils are eager to avoid a showdown with Spanish loyalists in Madrid because your army is still involved in campaigns against the Druids and British troops in the north. First send one of your generals to Madrid to parlay with their council and to prepare a treaty between the two countries. Your army’s main concern should be to reach Spain’s southern provinces. For these forces are engaged in the war effort in northern Spain and have still to complete your conquest of the Druids.
With this forces in your possession you will be able to act against the Spanish loyalists once they are in full retreat to Madrid. The council will prefer a deal that allows you to enter Spain and to hold Spain’s loyalty and Spain’s emperor at bay. The council must be careful as the revolution forces will not tolerate the thought of the restoration of the monarchy.
Finally, after your conquest of Spain’s northern provinces you will need to send five thousand troops to Valencia to secure its return to loyalist forces.
Attack the rebels in Nuevas Canarias (Santa Cruz de Tenerife, La Gomera, La Palma, Gran Canaria)
– Start by offering a generous deal of assistance in their war against Spain.
– Offer a regional conference in southern Spanish territories: – Make sure that this conference is covered well in the propaganda
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